OnClientExplosion

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Revision as of 02:05, 12 April 2008 by R3mp (talk | contribs)
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This is a new feature in DP2.

This event is triggered every time an explosion is created on the current clients scene (inside the streamer)

Parameters

float x, float y, float z, int type
  • x: the X Coordinate of where the explosion was created
  • y: the Y Coordinate of where the explosion was created
  • z: the z Coordinate of where the explosion was created
  • type: the type of explosion created, Values are:
    • 0: Grenade
    • 1: Molotov
    • 2: Rocket
    • 3: Rocket Weak
    • 4: Car
    • 5: Car Quick
    • 6: Boat
    • 7: Heli
    • 8: Mine
    • 9: Object
    • 10: Tank Grenade
    • 11: Small
    • 12: Tiny


Source

The source of this event is the explosions creator element (object/vehicle/player)

Example

This example outputs the type of element that created the explosion into the chatbox.

function ClientExplosionFunction(x,y,z,type)
	outputChatBox("Explosion created by a "..getElementType(source))
end
addEventHandler("onClientExplosion",getRootElement(),ClientExplosionFunction)

See Also

Other client events


Client event functions