OnClientMarkerHit: Difference between revisions
Jump to navigation
Jump to search
Line 18: | Line 18: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function MarkerHit ( hitPlayer, matchingDimension ) | function MarkerHit ( hitPlayer, matchingDimension ) | ||
outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" ) | outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" ) | ||
end | end | ||
addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit ) | addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 22:33, 26 September 2016
This event is triggered when a player enters a marker created using createMarker.
Parameters
player hitPlayer, bool matchingDimension
- hitPlayer: The player that hit the marker
- matchingDimension: true if the player is in the same dimension as the marker he hit
Source
The source of this event is the marker that got hit by the player.
Example
This code will output a message to the chatbox whenever any player walks into any marker.
function MarkerHit ( hitPlayer, matchingDimension ) outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" ) end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit )
See Also
Client marker events
Client marker functions
- isCoronaReflectionEnabled
- setCoronaReflectionEnabled
- Shared
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker