OnClientMarkerHit: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function MarkerHit ( hitPlayer, matchingDimension ) | function MarkerHit ( hitPlayer, matchingDimension )--عند لمس اللاعب للماركر | ||
outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" ) | outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" )--نخرج نص ب الشات | ||
end | end | ||
addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit ) | addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit )--اضافة الحدث عند اللمس | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 21:18, 26 September 2016
This event is triggered when a player enters a marker created using createMarker.
Parameters
player hitPlayer, bool matchingDimension
- hitPlayer: The player that hit the marker
- matchingDimension: true if the player is in the same dimension as the marker he hit
Source
The source of this event is the marker that got hit by the player.
Example
This code will output a message to the chatbox whenever any player walks into any marker.
function MarkerHit ( hitPlayer, matchingDimension )--عند لمس اللاعب للماركر outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" )--نخرج نص ب الشات end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit )--اضافة الحدث عند اللمس
See Also
Client marker events
Client marker functions
- isCoronaReflectionEnabled
- setCoronaReflectionEnabled
- Shared
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker