OnClientMarkerHit: Difference between revisions
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This event is triggered when a player enters a marker created using [[createMarker]]. | This event is triggered when a player enters a marker created using [[createMarker]]. | ||
{{Important Note|The event is not triggered when only the dimension changes of | {{Important Note|The event is not triggered when only the dimension changes of the player. So, if you use the `matchingDimension` when teleporting players into existing markers you should always first set their dimension/interior and only then the position}} | ||
==Parameters== | ==Parameters== |
Latest revision as of 20:39, 20 September 2023
This event is triggered when a player enters a marker created using createMarker.
Important Note: The event is not triggered when only the dimension changes of the player. So, if you use the `matchingDimension` when teleporting players into existing markers you should always first set their dimension/interior and only then the position |
Parameters
player hitPlayer, bool matchingDimension
- hitPlayer: the player that hit the marker.
- matchingDimension: true if the player is in the same dimension as the hit marker.
Source
The source of this event is the marker that got hit by the player.
Example
This code will output a message to the chatbox whenever any player walks into any marker.
function MarkerHit ( hitPlayer, matchingDimension ) outputChatBox ( getPlayerName(hitPlayer) .. " entered a marker" ) end addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit )
See Also
Client marker events
Client marker functions
- isCoronaReflectionEnabled
- setCoronaReflectionEnabled
- Shared
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker