OnClientMarkerLeave: Difference between revisions

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This example shows a message in the chatbox whenever a player leaves any marker.
This example shows a message in the chatbox whenever a player leaves any marker.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function markerLeave ( leavingPlayer, matchingDimension )
function markerLeave ( leavingPlayer, matchingDimension )--عند خروج اللاعب من الماركر
     outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )
     outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )--نخرج نص ب الشات
end
end--ايند للفنكشن


addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )
addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )--اضافة حدث الخروج
</syntaxhighlight>
</syntaxhighlight>



Revision as of 21:19, 26 September 2016

This event is triggered when a player leaves the area of a marker created using createMarker.

Parameters

player leftPlayer, bool matchingDimension
  • leftPlayer: The player that left the marker's area
  • matchingDimension: true if the player is in the same dimension as the marker he left

Source

The source of this event is the marker that the player left.

Example

This example shows a message in the chatbox whenever a player leaves any marker.

function markerLeave ( leavingPlayer, matchingDimension )--عند خروج اللاعب من الماركر
    outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )--نخرج نص ب الشات
end--ايند للفنكشن

addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )--اضافة حدث الخروج

See Also

Client marker events


Client marker functions