OnClientMarkerLeave: Difference between revisions
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==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
player leftPlayer, bool matchingDimension | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*''' | *'''leftPlayer''': the [[player]] that left the [[marker|marker's]] area. | ||
*'''matchingDimension''': ''true'' if the [[ | *'''matchingDimension''': ''true'' if the [[player]] is in the same [[dimension]] as the [[marker]]. | ||
==Source== | ==Source== |
Latest revision as of 12:20, 3 June 2022
This event is triggered when a player leaves the area of a marker created using createMarker.
Parameters
player leftPlayer, bool matchingDimension
- leftPlayer: the player that left the marker's area.
- matchingDimension: true if the player is in the same dimension as the marker.
Source
The source of this event is the marker that the player left.
Example
This example shows a message in the chatbox whenever a player leaves any marker.
function markerLeave ( leavingPlayer, matchingDimension ) outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" ) end addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )
See Also
Client marker events
Client marker functions
- isCoronaReflectionEnabled
- setCoronaReflectionEnabled
- Shared
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker