OnClientMarkerLeave
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This event is triggered when a player leaves the area of a marker created using createMarker.
Parameters
player leftPlayer, bool matchingDimension
- leftPlayer: The player that left the marker's area
- matchingDimension: true if the player is in the same dimension as the marker he left
Source
The source of this event is the marker that the player left.
Example
This example shows a message in the chatbox whenever a player leaves any marker.
function markerLeave ( leavingPlayer, matchingDimension ) outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" ) end addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )
See Also
Client marker events
Client marker functions
- isCoronaReflectionEnabled
- setCoronaReflectionEnabled
- Shared
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker