OnClientPedHitByWaterCannon: Difference between revisions
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(Created page with "__NOTOC__ {{Client event}} This event is fired when a ped is hit by a water cannon. Also note that this event is only triggered for ped nearby the local player's camera. This is ...") |
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==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
ped pedHit | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*''' | *'''pedHit:''' the ped which got shot by the water cannon | ||
==Source== | ==Source== |
Revision as of 11:07, 3 May 2012
This event is fired when a ped is hit by a water cannon. Also note that this event is only triggered for ped nearby the local player's camera. This is due to elements far away being streamed out.
Parameters
ped pedHit
- pedHit: the ped which got shot by the water cannon
Source
The source of this event is the vehicle who shot the water cannon.
Example
Click to collapse [-]
ClientThis example does nothing
-- todo
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled