OnClientPlayerChangeNick: Difference between revisions
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m (See Also for client player events) |
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==Example== | ==Example== | ||
This disallows changing a nick | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler ("onClientPlayerChangeNick", getRootElement(), | |||
function() | |||
cancelEvent() | |||
ouputChatbox ("You can't change your nick!", source, 255, 0, 0, false) | |||
end) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 12:46, 10 January 2010
This event is triggered when a player changes his nickname.
Parameters
string oldNick, string newNick
- oldNick: the nickname the player had before.
- newNick: the new nickname of the player.
Source
The source of this event is the player that changed his nick
Example
This disallows changing a nick
addEventHandler ("onClientPlayerChangeNick", getRootElement(), function() cancelEvent() ouputChatbox ("You can't change your nick!", source, 255, 0, 0, false) end)
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled