OnClientPlayerChangeNick: Difference between revisions
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==Example== | ==Example== | ||
This disallows changing a nick | This disallows changing a nick. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler( "onClientPlayerChangeNick", getRootElement(), | addEventHandler("onClientPlayerChangeNick", getRootElement(), | ||
function() | function(oldNick, newNick) | ||
cancelEvent() | |||
outputChatBox("You can't change your nick!", 255, 0, 0) | |||
end) | end | ||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 14:21, 10 January 2010
This event is triggered when a player changes his nickname.
Parameters
string oldNick, string newNick
- oldNick: the nickname the player had before.
- newNick: the new nickname of the player.
Source
The source of this event is the player that changed his nick
Example
This disallows changing a nick.
addEventHandler("onClientPlayerChangeNick", getRootElement(), function(oldNick, newNick) cancelEvent() outputChatBox("You can't change your nick!", 255, 0, 0) end )
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled