OnClientPlayerChoke: Difference between revisions

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(New page: {{Client event}} __NOTOC__ This event is fired when a player chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans. ==Parameters== <syntaxhighlight lang="lua">...)
 
(Resolve check: theres no 'responsiblePed' argument)
 
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__NOTOC__
{{Client event}}
{{Client event}}
__NOTOC__
This event is fired when the local player chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.
This event is fired when a player chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.
==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int weaponID
int weaponID
</syntaxhighlight>
</syntaxhighlight>
*'''weapon:''' an [[int]] representing the ID of the weapon which caused the choking.
*'''weapon:''' an [[int]] representing the ID of the [[weapon]] which caused the choking.
 
==Source==
==Source==
The source of this event is the player who is choking.
The source of this event is the player who is choking. (Local player only)


==Cancel effect==
==Cancel effect==

Latest revision as of 18:48, 17 July 2020

This event is fired when the local player chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.

Parameters

int weaponID
  • weapon: an int representing the ID of the weapon which caused the choking.

Source

The source of this event is the player who is choking. (Local player only)

Cancel effect

If this event is canceled, the player will not be choked.

Example

Click to collapse [-]
Client

This example disables choking effects from the tear gas grenades.

function cancelTearGasChoking(weaponID)
	if (weaponID==17) then
		cancelEvent()
	end
end
addEventHandler("onClientPlayerChoke", getLocalPlayer(), cancelTearGasChoking)

See Also

Client player events


Client event functions