OnClientPlayerChoke: Difference between revisions
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__NOTOC__ | |||
{{Client event}} | {{Client event}} | ||
This event is fired when the local player chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans. | |||
This event is fired when | |||
==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int weaponID | int weaponID | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''weapon:''' an [[int]] representing the ID of the weapon which caused the choking. | *'''weapon:''' an [[int]] representing the ID of the [[weapon]] which caused the choking. | ||
==Source== | ==Source== | ||
The source of this event is the player who is choking. | The source of this event is the player who is choking. (Local player only) | ||
==Cancel effect== | ==Cancel effect== | ||
Line 19: | Line 17: | ||
This example disables choking effects from the tear gas grenades. | This example disables choking effects from the tear gas grenades. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function cancelTearGasChoking(weaponID | function cancelTearGasChoking(weaponID) | ||
if (weaponID==17) then | if (weaponID==17) then | ||
cancelEvent() | cancelEvent() |
Latest revision as of 18:48, 17 July 2020
This event is fired when the local player chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.
Parameters
int weaponID
Source
The source of this event is the player who is choking. (Local player only)
Cancel effect
If this event is canceled, the player will not be choked.
Example
Click to collapse [-]
ClientThis example disables choking effects from the tear gas grenades.
function cancelTearGasChoking(weaponID) if (weaponID==17) then cancelEvent() end end addEventHandler("onClientPlayerChoke", getLocalPlayer(), cancelTearGasChoking)
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled