OnClientPlayerChoke: Difference between revisions

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int weaponID, ped responsiblePed
int weaponID, ped responsiblePed
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*'''weapon:''' an [[int]] representing the ID of the weapon which caused the choking.
*'''weapon:''' an [[int]] representing the ID of the [[weapon]] which caused the choking.
*'''responsiblePed:''' the ped responsible for causing the choking, possiblly nil.
*'''responsiblePed:''' the ped responsible for causing the choking, possiblly nil.



Revision as of 17:12, 23 October 2009

This event is fired when a player chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.

Parameters

int weaponID, ped responsiblePed
  • weapon: an int representing the ID of the weapon which caused the choking.
  • responsiblePed: the ped responsible for causing the choking, possiblly nil.

Source

The source of this event is the player who is choking.

Cancel effect

If this event is canceled, the player will not be choked.

Example

Click to collapse [-]
Client

This example disables choking effects from the tear gas grenades.

function cancelTearGasChoking(weaponID, responsiblePed)
	if (weaponID==17) then
		cancelEvent()
	end
end
addEventHandler("onClientPlayerChoke", getLocalPlayer(), cancelTearGasChoking)

See Also

Client player events


Client event functions