OnClientPlayerChoke: Difference between revisions
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==Source== | ==Source== | ||
The source of this event is the player who is choking. | The source of this event is the player who is choking. (Local player only) | ||
==Cancel effect== | ==Cancel effect== |
Revision as of 16:17, 13 August 2011
This event is fired when a player chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.
Parameters
int weaponID, ped responsiblePed
- weapon: an int representing the ID of the weapon which caused the choking.
- responsiblePed: the ped responsible for causing the choking, possiblly nil.
Source
The source of this event is the player who is choking. (Local player only)
Cancel effect
If this event is canceled, the player will not be choked.
Example
Click to collapse [-]
ClientThis example disables choking effects from the tear gas grenades.
function cancelTearGasChoking(weaponID, responsiblePed) if (weaponID==17) then cancelEvent() end end addEventHandler("onClientPlayerChoke", getLocalPlayer(), cancelTearGasChoking)
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled