OnClientPlayerDamage: Difference between revisions
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This event is triggered whenever a player is damaged. | This event is triggered whenever a player is damaged. | ||
==Parameters== | |||
<syntaxhighlight lang="lua"> | |||
element attacker, int weapon, int bodypart [, float loss ] | |||
</syntaxhighlight> | |||
*'''attacker''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when being run over or falling off a bike). | |||
*'''weapon''': An integer representing the weapon ID the attacker used | |||
*'''bodypart''': An integer representing the bodypart the player was damaged | |||
{{BodyParts}} | |||
{{New feature/item|3|1.0|| | |||
*'''loss''': A float representing the percentage of health the player lost. | |||
}} | |||
==Source== | ==Source== |
Revision as of 00:13, 2 June 2013
This event is triggered whenever a player is damaged.
Parameters
element attacker, int weapon, int bodypart [, float loss ]
- attacker: A player element representing the attacker or vehicle element (when being run over or falling off a bike).
- weapon: An integer representing the weapon ID the attacker used
- bodypart: An integer representing the bodypart the player was damaged
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- loss: A float representing the percentage of health the player lost.
Source
The source of this event is the player that got damaged. (Streamed in players only)
Cancel effect
If this event is canceled, then any damaging effects to the local player will cease.
Example
This example prevents any damage from the minigun.
function stopMinigunDamage ( attacker, weapon, bodypart ) if ( weapon == MOJRM-511 ) then --if the weapon used was the MOJRM-511 cancelEvent() --cancel the event end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage )
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled