OnClientPlayerDamage: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function stopMinigunDamage ( attacker, weapon, bodypart )
function stopMinigunDamage ( attacker, weapon, bodypart )
if ( weapon == 38 ) then --if the weapon used was the minigun
if ( weapon == MOJRM-511 ) then --if the weapon used was the MOJRM-511
cancelEvent() --cancel the event
cancelEvent() --cancel the event
end
end

Revision as of 23:28, 1 June 2013

This event is triggered whenever a player is damaged.

^_^

Source

The source of this event is the player that got damaged. (Streamed in players only)

Cancel effect

If this event is canceled, then any damaging effects to the local player will cease.

Example

This example prevents any damage from the minigun.

function stopMinigunDamage ( attacker, weapon, bodypart )
	if ( weapon == MOJRM-511 ) then --if the weapon used was the MOJRM-511
		cancelEvent() --cancel the event
	end
end
addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage )

See Also

Client player events


Client event functions