OnClientPlayerHeliKilled: Difference between revisions
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(Created page with "__NOTOC__ {{Client event}} This event is fired when a player is killed due to the effect of a helicopter blades ==Parameters== <syntaxhighlight lang="lua"> vehicle killer </syntaxhighlight> *'''killer:'''...") |
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__NOTOC__ | __NOTOC__ | ||
{{Client event}} | {{Client event}} | ||
This event is fired when a player is killed due to the effect of a helicopter blades | This event is fired when a player is killed due to the effect of a helicopter blades. Also note that this event is only triggered for players nearby the local player's camera. This is due to elements far away being streamed out. | ||
==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 08:18, 3 May 2012
This event is fired when a player is killed due to the effect of a helicopter blades. Also note that this event is only triggered for players nearby the local player's camera. This is due to elements far away being streamed out.
Parameters
vehicle killer
- killer: the vehicle (heli) responsible for causing the death.
Source
The source of this event is the player who was killed
Cancel effect
If this event is canceled, the player will not be killed
Example
Click to collapse [-]
ClientThis example disables helicopter killing
function cancelDeath() cancelEvent() end addEventHandler("onClientPlayerHeliKilled", getLocalPlayer(), cancelDeath)
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled