OnClientPlayerHeliKilled: Difference between revisions
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==Requirements== | |||
{{Requirements|n/a|1.3.0-9.03893|}} | |||
==See Also== | ==See Also== |
Revision as of 06:16, 10 May 2012
This event is fired when a player is killed due to the effect of a helicopter blades. Also note that this event is only triggered for players nearby the local player's camera. This is due to elements far away being streamed out.
Parameters
vehicle killer
- killer: the vehicle (heli) responsible for causing the death.
Source
The source of this event is the player who was killed
Cancel effect
If this event is canceled, the player will not be killed
Example
Click to collapse [-]
ClientThis example disables helicopter killing
function cancelDeath() cancelEvent() end addEventHandler("onClientPlayerHeliKilled", getLocalPlayer(), cancelDeath)
Requirements
This template will be deleted.
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled