OnClientPlayerHitByWaterCannon: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client event}} | {{Client event}} | ||
This event is fired when a player is hit by a water cannon | This event is fired when a player is hit by a water cannon. | ||
{{Note|This event is only triggered for players that are streamed in}} | {{Note|This event is only triggered for players that are streamed in}} | ||
==Parameters== | ==Parameters== |
Revision as of 03:27, 20 January 2015
This event is fired when a player is hit by a water cannon.
Parameters
player playerHit
- playerHit: the player which got shot by the water cannon
Source
The source of this event is the vehicle who shot the water cannon.
Type
This event is a pre reaction event meaning it occurs before any game level reaction to the collision which include:
- Players flying off
- Players being knocked down
Cancel effect
If this event is canceled, the Player will not be knocked down
Example
Click to collapse [-]
ClientThis example outputs a message when you are hit by a water cannon
addEventHandler("onClientPlayerHitByWaterCannon",getRootElement(), function(player) local driver = getVehicleOccupant(source) if isElement(driver) then outputChatBox(""..getPlayerName(player).." is hit by the cannon of "..getPlayerName(driver).."'s vehicle.") end end )
Requirements
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.03931" />
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled