OnClientPlayerHitByWaterCannon: Difference between revisions
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==Requirements== | |||
{{Requirements|n/a|1.3.0-9.03931|}} | |||
==See Also== | ==See Also== |
Revision as of 06:17, 10 May 2012
This event is fired when a player is hit by a water cannon. Also note that this event is only triggered for players nearby the local player's camera. This is due to elements far away being streamed out.
Parameters
player playerHit
- playerHit: the player which got shot by the water cannon
Source
The source of this event is the vehicle who shot the water cannon.
Example
Click to collapse [-]
ClientThis example outputs a message when you are hit by a water cannon
-- todo
Requirements
This template will be deleted.
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled