OnClientPlayerHitByWaterCannon: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client event}}
{{Client event}}
This event is fired when a player is hit by a water cannon. Also note that this event is only triggered for players nearby the local player's camera. This is due to elements far away being streamed out.
This event is fired when a player is hit by a water cannon.
{{Note|This event is only triggered for players that are streamed in}}
{{Note|This event is only triggered for players that are streamed in}}
==Parameters==
==Parameters==

Revision as of 03:27, 20 January 2015

This event is fired when a player is hit by a water cannon.

[[{{{image}}}|link=|]] Note: This event is only triggered for players that are streamed in

Parameters

player playerHit
  • playerHit: the player which got shot by the water cannon

Source

The source of this event is the vehicle who shot the water cannon.

Type

This event is a pre reaction event meaning it occurs before any game level reaction to the collision which include:

  • Players flying off
  • Players being knocked down

Cancel effect

If this event is canceled, the Player will not be knocked down

Example

Click to collapse [-]
Client

This example outputs a message when you are hit by a water cannon

addEventHandler("onClientPlayerHitByWaterCannon",getRootElement(),
    function(player)
        local driver = getVehicleOccupant(source)
        if isElement(driver) then
            outputChatBox(""..getPlayerName(player).." is hit by the cannon of "..getPlayerName(driver).."'s vehicle.")
        end
    end
)

Requirements

This template will be deleted.

See Also

Client player events


Client event functions