OnClientPlayerJoin: Difference between revisions
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Line 11: | Line 11: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function localPlayerJoin() | |||
function | |||
outputChatBox("You've joined the server!") | outputChatBox("You've joined the server!") | ||
end | end | ||
addEventHandler("OnClientPlayerJoin", getRootElement(), localPlayerJoin) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 19:42, 16 February 2008
This event is triggered when a player joins a server. It is triggered for all players other than the local player.
Parameters
None
Source
The source of this event is the player that joined the server.
Example
function localPlayerJoin() outputChatBox("You've joined the server!") end addEventHandler("OnClientPlayerJoin", getRootElement(), localPlayerJoin)
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled