OnClientPlayerJoin: Difference between revisions
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{{Client event}} | {{Client event}} | ||
This event is triggered when a [[player]] joins a server. It is triggered for all players except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to join within a few seconds of each other and for the two players' scripts may not receive onClientPlayerJoin events as their scripts wouldn't have started yet. | This event is triggered when a [[player]] joins a server. It is triggered for all players except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to join within a few seconds of each other and for the two players' scripts may not receive onClientPlayerJoin events as their scripts wouldn't have started yet. | ||
This event is not cancellable. | |||
==Parameters== | ==Parameters== | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function remotePlayerJoin() | function remotePlayerJoin() | ||
outputChatBox(" | outputChatBox("* " .. getPlayerName(source) .. " has joined the server") | ||
end | end | ||
addEventHandler("onClientPlayerJoin", root, remotePlayerJoin) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 20:43, 30 October 2024
This event is triggered when a player joins a server. It is triggered for all players except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to join within a few seconds of each other and for the two players' scripts may not receive onClientPlayerJoin events as their scripts wouldn't have started yet.
This event is not cancellable.
Parameters
None
Source
The source of this event is the player that joined the server.
Example
function remotePlayerJoin() outputChatBox("* " .. getPlayerName(source) .. " has joined the server") end addEventHandler("onClientPlayerJoin", root, remotePlayerJoin)
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled