OnClientPlayerJoin: Difference between revisions
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m (See Also for client player events) |
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler(" | addEventHandler("OnClientPlayerJoin", getRootElement(),onLocalPlayerJoin) | ||
function onLocalPlayerJoin() | |||
outputChatBox("You've joined the server!") | |||
end | |||
) | ) | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 17:28, 16 February 2008
This event is triggered when a player joins a server. It is triggered for all players other than the local player.
Parameters
None
Source
The source of this event is the player that joined the server.
Example
addEventHandler("OnClientPlayerJoin", getRootElement(),onLocalPlayerJoin) function onLocalPlayerJoin() outputChatBox("You've joined the server!") end )
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled