OnClientPlayerPickupLeave: Difference between revisions

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This example outputs a message whenever the local player leaves a pickup.
This example outputs a message whenever the local player leaves a pickup.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local function clientPlayerPickupLeave(thePickup, matchingDimension)
function clientPlayerPickupLeave(thePickup, matchingDimension)
     outputChatBox("* You have left a pickup!", 255, 0, 0)
     outputChatBox("* You have left a pickup!", 255, 0, 0)
end
end
addEventHandler("onClientPlayerPickupLeave", localPlayer, clientPlayerPickupLeave)
addEventHandler("onClientPlayerPickupLeave", localPlayer, clientPlayerPickupLeave)
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|n/a|1.3.0-9.03919|}}


==See Also==
==See Also==

Latest revision as of 17:01, 7 November 2024

This event triggers whenever a player leaves pickup locally.

Parameters

pickup thePickup, bool matchingDimension
  • thePickup: the pickup that was left.
  • matchingDimension: true if thePickup is in the same dimension as the player, false otherwise.

Source

The source of this event is the player that left the pickup.

Example

This example outputs a message whenever the local player leaves a pickup.

function clientPlayerPickupLeave(thePickup, matchingDimension)
    outputChatBox("* You have left a pickup!", 255, 0, 0)
end
addEventHandler("onClientPlayerPickupLeave", localPlayer, clientPlayerPickupLeave)

See Also

Client pickup events


Client player events


Client event functions