OnClientPlayerQuit: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client event}} | {{Client event}} | ||
This event is triggered when a remote player quits the game | This event is triggered when a remote player quits the game or leaves the server. | ||
==Parameters== | ==Parameters== | ||
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===Client event functions=== | ===Client event functions=== | ||
{{Client_event_functions}} | {{Client_event_functions}} | ||
Revision as of 00:56, 27 January 2008
This event is triggered when a remote player quits the game or leaves the server.
Parameters
string reason
- reason: A string representing the reason why the player quit.
Quit reason string can be: - "Unknown" - "Quit" - "Kicked" - "Banned" - "Bad Connection" - "Timed out"
Source
The source of this event is the player that quit the game.
Example
This example prints a message in server window when player leaves the server.
function onQuitGame( reason ) print( getPlayerName( getLocalPlayer() ).." has left the server ("..reason..")" ) end addEventHandler( "onClientPlayerQuit", getRootElement(), onQuitGame )
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled