OnClientPlayerQuit: Difference between revisions

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*'''reason''': A string representing the reason why the player quit.
*'''reason''': A string representing the reason why the player quit.
 
** "Unknown"
Quit reason string can be:
** "Quit"
- "Unknown"
** "Kicked"
- "Quit"
** "Banned"
- "Kicked"
** "Bad Connection"
- "Banned"
** "Timed out"
- "Bad Connection"
- "Timed out"


==Source==
==Source==

Revision as of 20:37, 25 December 2011

This event is triggered when a remote player quits the game or leaves the server. It will not get triggered on the source player's client.

Parameters

string reason
  • reason: A string representing the reason why the player quit.
    • "Unknown"
    • "Quit"
    • "Kicked"
    • "Banned"
    • "Bad Connection"
    • "Timed out"

Source

The source of this event is the player that quit the game.

Example

This example prints a message in the chatbox when a remote player leaves the server.

function onQuitGame( reason )
    outputChatBox ( getPlayerName( source ).." has left the server ("..reason..")" )
end
addEventHandler( "onClientPlayerQuit", getRootElement(), onQuitGame )

See Also

Client player events


Client event functions