OnClientPlayerQuit: Difference between revisions
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==See Also== | ==See Also== | ||
{{ | ===Client player events=== | ||
{{Client_player_events}} | |||
===Client event functions=== | |||
{{Client_event_functions}} | |||
[[Category:Incomplete]] | [[Category:Incomplete]] | ||
[[Category:Needs Example]] | [[Category:Needs Example]] |
Revision as of 12:34, 12 January 2008
This event is triggered when a remote player quits the game
Parameters
string reason
- reason: A string representing the reason why the player quit.
Quit reason string can be: - "Unknown" - "Quit" - "Kicked" - "Banned" - "Bad Connection" - "Timed out"
Source
The source of this event is the player that quit the game.
Example
This page lacks an example
--add an example here
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch