OnClientPlayerStuntFinish: Difference between revisions

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addEventHandler( "onClientPlayerStuntFinish", getRootElement( ),
addEventHandler( "onClientPlayerStuntFinish", getRootElement( ),
     function ( stuntType, stuntTime, distance )
     function ( stuntType, stuntTime, distance )
         outputChatBox( "You finished stunt: " .. stuntType ..", Time: " .. stuntTime .. ", Distance: " .. tostring( distance ) );
         outputChatBox( "You finished stunt: " .. stuntType ..", Time: " .. tostring( stuntTime ) .. ", Distance: " .. tostring( distance ) );
     end
     end
);
);

Revision as of 19:20, 5 October 2009

This event is triggered whenever the local player finishes a vehicle stunt.

Parameters

string stuntType, int stuntTime, float stuntDistance
  • stuntType: the type of stunt the player just performed. Valid types are:
    • 2wheeler
    • wheelie
    • stoppie
  • stuntTime: the number of miliseconds the stunt lasted.
  • stuntDistance: the distance traveled while doing the stunt.

Source

The source of this event is the local player.

Example

This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt taken to perform and distance travelled while stunting.

addEventHandler( "onClientPlayerStuntFinish", getRootElement( ),
    function ( stuntType )
        outputChatBox( "You started stunt: " .. stuntType );
    end
);

addEventHandler( "onClientPlayerStuntFinish", getRootElement( ),
    function ( stuntType, stuntTime, distance )
        outputChatBox( "You finished stunt: " .. stuntType ..", Time: " .. tostring( stuntTime ) .. ", Distance: " .. tostring( distance ) );
    end
);

See Also

Client player events


Client event functions