OnClientPlayerVehicleEnter: Difference between revisions
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{{Client event}} | |||
__NOTOC__ | |||
This event is fired when a player has entered a vehicle. | |||
==Parameters== | |||
<syntaxhighlight lang="lua"> | |||
vehicle theVehicle, int seat | |||
</syntaxhighlight> | |||
*'''theVehicle:''' the [[vehicle]] that the player entered | |||
*'''seat:''' the seat that the player now is on. Driver's seat = 0, higher numbers are passenger seats. | |||
== | ==Source== | ||
The [[event system#Event source|source]] of this event is the [[player]] that entered the vehicle. | |||
==Example== | ==Example== | ||
This example | This example will tell you the name of the vehicle you enter. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkVehicles(theVehicle) | |||
outputChatBox("You entered a "..getVehicleName(theVehicle).."!") | |||
end | |||
addEventHandler("onClientPlayerVehicleEnter", localPlayer, checkVehicles) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | |||
'''<big>Related</big>''' | |||
</br> | |||
[[onClientVehicleStartEnter]] | |||
</br> | |||
[[onClientVehicleExit]] | |||
===Client player events=== | |||
{{Client_player_events}} | |||
===Client event functions=== | |||
{{Client_event_functions}} |
Latest revision as of 18:31, 29 November 2020
This event is fired when a player has entered a vehicle.
Parameters
vehicle theVehicle, int seat
- theVehicle: the vehicle that the player entered
- seat: the seat that the player now is on. Driver's seat = 0, higher numbers are passenger seats.
Source
The source of this event is the player that entered the vehicle.
Example
This example will tell you the name of the vehicle you enter.
function checkVehicles(theVehicle) outputChatBox("You entered a "..getVehicleName(theVehicle).."!") end addEventHandler("onClientPlayerVehicleEnter", localPlayer, checkVehicles)
See Also
Related
onClientVehicleStartEnter
onClientVehicleExit
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled