OnClientPlayerVehicleEnter: Difference between revisions
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{{Client event}} | {{Client event}} | ||
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__NOTOC__ | __NOTOC__ | ||
This event is fired when a player enters a vehicle. | This event is fired when a player enters a vehicle. | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
--TODO | |||
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Revision as of 00:03, 15 November 2011
Script Example Missing Event OnClientPlayerVehicleEnter needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This event is fired when a player enters a vehicle.
Parameters
vehicle theVehicle, int seat
- vehicle: the vehicle that the player entered
- seat: the seat that the player now is on. Driver's seat = 0, higher numbers are passenger seats.
Source
The source of this event is the player that entered the vehicle.
Example
--TODO
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled