OnClientPlayerVehicleExit: Difference between revisions

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[[Category:Incomplete Event]]
{{Client event}}
{{Client event}}
{{Needs Example}}
__NOTOC__  
__NOTOC__  
This event is triggered when a player exits a vehicle.
This event is triggered when a player has exited a vehicle.


==Parameters==  
==Parameters==  
Line 16: Line 14:


==Example==  
==Example==  
This example outputs a chat box message with player's name and vehicle name when someone leave vehicle.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
addEventHandler("onClientPlayerVehicleExit", getRootElement(),
 
function (vehicle, seat)
 
local vehicleName = getVehicleName(vehicle)
outputChatBox("Player " .. getPlayerName(source) .. " has left the " .. vehicleName)
 
end)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
'''<big>Related</big>'''
</br>
[[onClientVehicleStartExit]]
</br>
[[onClientVehicleEnter]]
===Client player events===
===Client player events===
{{Client_player_events}}
{{Client_player_events}}
===Client event functions===
===Client event functions===
{{Client_event_functions}}
{{Client_event_functions}}

Latest revision as of 11:45, 13 August 2024

This event is triggered when a player has exited a vehicle.

Parameters

vehicle theVehicle, int seat
  • theVehicle: the vehicle that the player exited.
  • seat: the number of the seat that the player was sitting on.

Source

The source of this event is the player that exited the vehicle.

Example

This example outputs a chat box message with player's name and vehicle name when someone leave vehicle.

addEventHandler("onClientPlayerVehicleExit", getRootElement(),

function (vehicle, seat)

local vehicleName = getVehicleName(vehicle)
outputChatBox("Player " .. getPlayerName(source) .. " has left the " .. vehicleName)

end)

See Also

Related
onClientVehicleStartExit
onClientVehicleEnter

Client player events


Client event functions