OnClientPlayerVehicleExit: Difference between revisions

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m (See Also for client player events)
m (Needs Example)
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[[Category:Incomplete Event]]
[[Category:Incomplete Event]]
{{Client event}}
{{Client event}}
{{Needs Example}}
__NOTOC__  
__NOTOC__  
This event is triggered when a player exits a vehicle.
This event is triggered when a player exits a vehicle.
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==Example==  
==Example==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
 
--TODO
</syntaxhighlight>
</syntaxhighlight>



Revision as of 00:04, 15 November 2011