OnClientPreRender: Difference between revisions

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float timeSlice
float timeSlice
</syntaxhighlight>
</syntaxhighlight>
*'''timeSlice:''' The interval between this frame and the previous one in seconds (varies from 0.0 to 0.1).
*'''timeSlice:''' The interval between this frame and the previous one in milliseconds (delta time).


==Source==
==Source==
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function updateCamera ()
function updateCamera ()
local x, y, z = getElementPosition ( getLocalPlayer () )
local x, y, z = getElementPosition ( localPlayer )
setCameraMatrix ( x, y, z + 50, x, y, z )
setCameraMatrix ( x, y, z + 50, x, y, z )
end
end
addEventHandler ( "onClientWorld", getLocalPlayer(), updateCamera )
addEventHandler ( "onClientPreRender", root, updateCamera )
</syntaxhighlight>
</syntaxhighlight>
==Warning==
This event and [[onClientRender]] will trigger whatever function it is attached to with every frame. Depending on the server's maximum FPS and what your computer might handle - you might end up triggering the function 30-60 times '''per second'''.
As a result, this event may cause severe lag and/or even crashes if not used cautiously.


==See Also==
==See Also==
===[[Game_Processing_Order|Game Processing Order]]===
===Other client events===
===Other client events===
{{Client_other_events}}
{{Client_other_events}}
===Client event functions===
===Client event functions===
{{Client_event_functions}}
{{Client_event_functions}}

Latest revision as of 17:24, 30 July 2020

This event is triggered every time before GTA renders a new frame.

Parameters

float timeSlice
  • timeSlice: The interval between this frame and the previous one in milliseconds (delta time).

Source

The source of this event is the client's root element.

Example

This example makes the camera follow the player in a GTA2-like way.

function updateCamera ()
	local x, y, z = getElementPosition ( localPlayer )
	setCameraMatrix ( x, y, z + 50, x, y, z )
end
addEventHandler ( "onClientPreRender", root, updateCamera )

Warning

This event and onClientRender will trigger whatever function it is attached to with every frame. Depending on the server's maximum FPS and what your computer might handle - you might end up triggering the function 30-60 times per second.

As a result, this event may cause severe lag and/or even crashes if not used cautiously.

See Also

Game Processing Order

Other client events


Client event functions