OnClientPreRender: Difference between revisions
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m (moved OnClientWorld to OnClientPreRender) |
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setCameraMatrix ( x, y, z + 50, x, y, z ) | setCameraMatrix ( x, y, z + 50, x, y, z ) | ||
end | end | ||
addEventHandler ( " | addEventHandler ( "onClientPreRender", getLocalPlayer(), updateCamera ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 17:01, 6 August 2009
This event is triggered every time before GTA renders a new frame.
Parameters
float timeSlice
- timeSlice: The interval between this frame and the previous one in seconds (varies from 0.0 to 0.1).
Source
The source of this event is the client's root element.
Example
This example makes the camera follow the player in a GTA2-like way.
function updateCamera () local x, y, z = getElementPosition ( getLocalPlayer () ) setCameraMatrix ( x, y, z + 50, x, y, z ) end addEventHandler ( "onClientPreRender", getLocalPlayer(), updateCamera )
See Also
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled