OnExplosion: Difference between revisions
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This example outputs information about occuring explosion. | This example outputs information about occuring explosion. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local debugMsgLevel = 4 | |||
local debugMsgR = 255 | |||
local debugMsgG = 127 | |||
local debugMsgB = 0 | |||
local explosionTypes = { | local explosionTypes = { | ||
[0] = "Grenade", | [0] = "Grenade", | ||
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local explosionTypeName = explosionTypes[explosionType] | local explosionTypeName = explosionTypes[explosionType] | ||
local explosionSource = inspect(source) | local explosionSource = inspect(source) | ||
local debugMsg = (explosionTypeName.." explosion has occured at "..explosionPos.." (source: "..explosionSource..")") | local debugMsg = (explosionTypeName.." explosion has occured at "..explosionPos.." (source: "..explosionSource..")") | ||
outputDebugString(debugMsg, debugMsgLevel, debugMsgR, debugMsgG, debugMsgB) | outputDebugString(debugMsg, debugMsgLevel, debugMsgR, debugMsgG, debugMsgB) | ||
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addEventHandler("onExplosion", root, onExplosion) | addEventHandler("onExplosion", root, onExplosion) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Server events}} | {{See also/Server event|Server events}} |
Revision as of 14:25, 31 October 2023
Parameters
float x, float y, float z, int theType
- x: X coordinate of where the explosion was created
- y: Y coordinate of where the explosion was created
- z: Z coordinate of where the explosion was created
- theType: the type of explosion created, values are:
- 0: Grenade
- 1: Molotov
- 2: Rocket
- 3: Rocket Weak
- 4: Car
- 5: Car Quick
- 6: Boat
- 7: Heli
- 8: Mine
- 9: Object
- 10: Tank Grenade
- 11: Small
- 12: Tiny
Source
The source of this event is the player who notified server about explosion, or root if explosion was created without specifying creator in createExplosion.
Canceling
If this event is canceled, the explosion will not occur.
Example
This example outputs information about occuring explosion.
local debugMsgLevel = 4 local debugMsgR = 255 local debugMsgG = 127 local debugMsgB = 0 local explosionTypes = { [0] = "Grenade", [1] = "Molotov", [2] = "Rocket", [3] = "Rocket Weak", [4] = "Car", [5] = "Car Quick", [6] = "Boat", [7] = "Heli", [8] = "Mine", [9] = "Object", [10] = "Tank Grenade", [11] = "Small", [12] = "Tiny", } function onExplosion(explosionX, explosionY, explosionZ, explosionType) local explosionPos = (explosionX..", "..explosionY..", "..explosionZ) local explosionTypeName = explosionTypes[explosionType] local explosionSource = inspect(source) local debugMsg = (explosionTypeName.." explosion has occured at "..explosionPos.." (source: "..explosionSource..")") outputDebugString(debugMsg, debugMsgLevel, debugMsgR, debugMsgG, debugMsgB) end addEventHandler("onExplosion", root, onExplosion)
See Also
Server events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled