OnExplosion: Difference between revisions
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(Update explosion types.) |
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[5] = "Car Quick", | [5] = "Car Quick", | ||
[6] = "Boat", | [6] = "Boat", | ||
[7] = " | [7] = "Aircraft", | ||
[8] = "Mine", | [8] = "Mine", | ||
[9] = "Object", | [9] = "Object", | ||
Line 40: | Line 40: | ||
function onExplosion(explosionX, explosionY, explosionZ, explosionType) | function onExplosion(explosionX, explosionY, explosionZ, explosionType) | ||
local explosionPos = | local explosionPos = explosionX..", "..explosionY..", "..explosionZ | ||
local explosionTypeName = explosionTypes[explosionType] | local explosionTypeName = explosionTypes[explosionType] | ||
local explosionSource = inspect(source) | local explosionSource = inspect(source) | ||
local debugMsg = | local debugMsg = explosionTypeName.." explosion has occured at "..explosionPos.." (source: "..explosionSource..")" | ||
outputDebugString(debugMsg, debugMsgLevel, debugMsgR, debugMsgG, debugMsgB) | outputDebugString(debugMsg, debugMsgLevel, debugMsgR, debugMsgG, debugMsgB) |
Latest revision as of 14:09, 11 January 2024
Parameters
float x, float y, float z, int theType
- x: X coordinate of where the explosion was created
- y: Y coordinate of where the explosion was created
- z: Z coordinate of where the explosion was created
- theType: the type of explosion created, see: Explosion types
Source
The source of this event is the player who notified server about explosion, or root if explosion was created server-side along without specifying creator in createExplosion.
Canceling
If this event is canceled, the explosion will not occur.
Example
This example outputs information about occuring explosion.
local debugMsgLevel = 4 local debugMsgR = 255 local debugMsgG = 127 local debugMsgB = 0 local explosionTypes = { [0] = "Grenade", [1] = "Molotov", [2] = "Rocket", [3] = "Rocket Weak", [4] = "Car", [5] = "Car Quick", [6] = "Boat", [7] = "Aircraft", [8] = "Mine", [9] = "Object", [10] = "Tank Grenade", [11] = "Small", [12] = "Tiny", } function onExplosion(explosionX, explosionY, explosionZ, explosionType) local explosionPos = explosionX..", "..explosionY..", "..explosionZ local explosionTypeName = explosionTypes[explosionType] local explosionSource = inspect(source) local debugMsg = explosionTypeName.." explosion has occured at "..explosionPos.." (source: "..explosionSource..")" outputDebugString(debugMsg, debugMsgLevel, debugMsgR, debugMsgG, debugMsgB) end addEventHandler("onExplosion", root, onExplosion)
See Also
Server events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled