OnPedVehicleExit: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | {{Server event}} | ||
{{Added feature/item | {{Added feature/item|1.5.9|1.5.8|20740|This event is triggered when a [[ped]] leaves a [[vehicle]].}} | ||
==Parameters== | ==Parameters== |
Revision as of 21:21, 23 September 2021
This event is triggered when a ped leaves a vehicle.
Parameters
vehicle theVehicle, int seat, ped jacker, bool forcedByScript
- theVehicle: A vehicle element representing the vehicle in which the ped exited from.
- seat: An int representing the seat in which the ped was before exiting.
- jacker: A player or ped element representing who jacked the driver.
- forcedByScript: A boolean representing whether the exit was forced using removePedFromVehicle or by the ped.
Source
The source of this event is the ped that left the vehicle.
Example
Destroy the vehicle when ped has been jacked and kick the jacker if exists:
function destroyVehicle (theVehicle, seat, jacker, forcedByScript) if seat == 0 then -- If ped was a driver if forcedByScript then destroyElement (theVehicle) -- If the exit was forced using removePedFromVehicle then destroy the vehicle elseif jacker then kickPlayer (jacker) destroyElement (theVehicle) end end end addEventHandler ("onPedVehicleExit", root, destroyVehicle)
Requirements
This template will be deleted.
See Also
Ped events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled