OnPedWasted: Difference between revisions
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==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua">int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth | {{New feature/item|3.0161|1.6.0|22620| | ||
<syntaxhighlight lang="lua"> | |||
int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth, int animGroup, int animID | |||
</syntaxhighlight> | |||
}} | |||
{{Deprecated_feature|3|1.0|<syntaxhighlight lang="lua"> | |||
int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth | |||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | |||
*'''totalAmmo''': an | *'''totalAmmo''': an [[int]] representing the total ammo the victim had when he died. | ||
*'''killer''': an [[element]] representing the player or vehicle who was the killer. If there was no killer this is ''false''. | *'''killer''': an [[element]] representing the [[player]], [[ped]] or [[vehicle]] who was the killer. If there was no killer this is ''false''. | ||
*'''killerWeapon''': an | *'''killerWeapon''': an [[int]] representing the [[Weapons|killer weapon]] or the [[Damage Types|damage types]]. | ||
*'''bodypart''': an | *'''bodypart''': an [[int]] representing the bodypart ID the victim was hit on when he died. | ||
{{BodyParts}} | {{BodyParts}} | ||
*'''stealth''': boolean | *'''stealth''': a [[boolean]] representing whether or not this was a stealth kill. | ||
{{New feature/item|3.0161|1.6.0|22620| | |||
*'''animGroup''': an [[int|integer]] representing the ped's current animation group. | |||
}} | |||
{{New feature/item|3.0161|1.6.0|22620| | |||
*'''animID''': an [[int|integer]] representing the ped's current animation ID. | |||
}} | |||
==Source== | ==Source== | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Ped events}} | |||
{{ |
Latest revision as of 21:02, 15 July 2024
This event is triggered when a ped is killed or dies. It is not triggered for players.
Parameters
- totalAmmo: an int representing the total ammo the victim had when he died.
- killer: an element representing the player, ped or vehicle who was the killer. If there was no killer this is false.
- killerWeapon: an int representing the killer weapon or the damage types.
- bodypart: an int representing the bodypart ID the victim was hit on when he died.
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- stealth: a boolean representing whether or not this was a stealth kill.
Source
The source of this event is the ped that died or got killed.
Example
This example outputs to the console that the ped is now dead.
ped1 = createPed(112, 0, 0, 0) --Create our Ped function died() outputConsole("Your Ped is dead now!") end addEventHandler("onPedWasted", ped1, died) --Add the Event when ped1 dies
See Also
Ped events
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled