Resource:RDX
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How to Use
First you need to add to the top of your code loadstring(exports.fixing:importSizes())() then you have to change some codes as showing in examples
Notes
1 - You need to change the resolution from fixing/config/data.lua to your resolution.
2 - Do not change any thing in fixing/server-side/update.lua or fixing/update.cfg.
3 - To update the resource you need to type /update-fixing.
Functions
Example
Click to collapse [-]
Clientloadstring(exports.fixing:importSizes())() addEventHandler("onClientRender", root, function() rdxDrawRectangle(468, 279, 430, 211, tocolor(255, 255, 255, 255), false) rdxDrawText("Hello this is Mr3b", 468, 279, 898, 307, tocolor(0, 0, 0, 254), 1.00, "default", "center", "center", false, false, false, false, false) rdxDrawImage(622, 338, 123, 92, ":guieditor/images/examples/mtalogo.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) end )
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource