SetEffectDensity: Difference between revisions
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This function sets the density of a specified [[effect]]. | This function sets the density of a specified [[effect]]. | ||
}} | }} | ||
{{Warning|Upper density limit of this function depends on client FX Quality setting. | |||
The limit is 1 for Low, 1.5 for Medium, and 2 for High/Very high.|true}} | |||
==Syntax== | ==Syntax== | ||
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===Example=== | ===Example=== | ||
This example adds command ''sed'' that creates spray effect at the player's position and sets its density to 2. | This example adds command ''sed'' that creates spray effect at the player's position and sets its density to 2. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addCommandHandler("sed", | addCommandHandler("sed", | ||
function (cmd) | function (cmd) |
Latest revision as of 20:43, 22 August 2017
This function sets the density of a specified effect.
Syntax
bool setEffectDensity ( effect theEffect, float density )
OOP Syntax Help! I don't understand this!
- Method: effect:setDensity(...)
- Variable: .density
- Counterpart: getEffectDensity
Required Arguments
- theEffect: The effect to change the speed of.
- density: The level of density (from 0 to 2).
Returns
Returns true if the density was succesfully changed, false otherwise.
Example
This example adds command sed that creates spray effect at the player's position and sets its density to 2.
addCommandHandler("sed", function (cmd) local x, y, z = getElementPosition(localPlayer) local effect = createEffect("spraycan", x, y, z) setEffectDensity(effect, 2) end)