SetEffectDensity: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theEffect:''' The [[effect]] to change the speed of. | *'''theEffect:''' The [[effect]] to change the speed of. | ||
*'''density:''' The level of density. | *'''density:''' The level of density (from 0 to 2). | ||
===Returns=== | ===Returns=== |
Revision as of 21:02, 16 November 2014
This function sets the density of a specified effect.
Syntax
bool setEffectDensity ( effect theEffect, float density )
Required Arguments
- theEffect: The effect to change the speed of.
- density: The level of density (from 0 to 2).
Returns
Returns true if the density was succesfully changed, false otherwise.
Example
This example adds command sed that creates spray effect at the player's position and sets its density to 2.
[Lua] addCommandHandler("sed", function (cmd) local x, y, z = getElementPosition(localPlayer) local effect = createEffect("spraycan", x, y, z) setEffectDensity(effect, 2) end)