SetEffectSpeed: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{New items| | {{New items|3.014|1.4 r6208| | ||
This function sets the speed of a specified [[effect]]. | This function sets the speed of a specified [[effect]]. | ||
}} | }} | ||
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===Example=== | ===Example=== | ||
This example adds command ''ses'' that creates effect of a smoke at player's position and sets its speed to 5. | This example adds command ''ses'' that creates effect of a smoke at player's position and sets its speed to 5. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addCommandHandler("ses", | addCommandHandler("ses", | ||
function (cmd) | function (cmd) |
Latest revision as of 13:55, 7 May 2017
This function sets the speed of a specified effect.
Syntax
bool setEffectSpeed ( effect theEffect, float speed )
OOP Syntax Help! I don't understand this!
- Method: effect:setSpeed(...)
- Variable: .speed
- Counterpart: getEffectSpeed
Required Arguments
- theEffect: The effect to change the speed of.
- speed: The speed to set.
Returns
Returns true if the effect speed was succesfuly changed, false otherwise.
Example
This example adds command ses that creates effect of a smoke at player's position and sets its speed to 5.
addCommandHandler("ses", function (cmd) local x, y, z = getElementPosition(localPlayer) local effect = createEffect("smoke30lit", x, y, z) setEffectSpeed(effect, 5) end)