SetWeaponClipAmmo: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function sets the ammo left in a [[Element/Weapon|custom weapon]]'s magazine/clip. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )</syntaxhighlight> | ||
{{OOP||[[Element/Weapon|weapon]]:setClipAmmo|clipAmmo|getWeaponClipAmmo}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
* '''theWeapon:''' The weapon to set the clip ammo of. | * '''theWeapon:''' The [[Element/Weapon|weapon]] to set the clip ammo of. | ||
* '''clipAmmo:''' The amount of ammo in the clip. | * '''clipAmmo:''' The amount of ammo in the clip. | ||
===Returns=== | ===Returns=== | ||
This function returns ''true'' if the arguments are valid and the weapon clip ammo could be changed; ''false'' otherwise. | |||
== | ==Example== | ||
This example adds a ''/weapon'' command that creates a M4 where the player uses it, and gives 1 clip ammo to it. | |||
<syntaxhighlight lang="lua"> | |||
function createWeaponWithLowClipAmmo() | |||
local wep = createWeapon("m4", getElementPosition(localPlayer)) | |||
setWeaponClipAmmo(wep, 1) -- Give the weapon 1 clip ammo, so it will reload at the next shoot. | |||
end | |||
addCommandHandler("weapon", createWeaponWithLowClipAmmo) | |||
</syntaxhighlight> | |||
==See | ==See also== | ||
{{Client weapon creation functions}} | {{Client weapon creation functions}} |
Latest revision as of 17:06, 7 November 2024
This function sets the ammo left in a custom weapon's magazine/clip.
Syntax
bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )
OOP Syntax Help! I don't understand this!
- Method: weapon:setClipAmmo(...)
- Variable: .clipAmmo
- Counterpart: getWeaponClipAmmo
Required Arguments
- theWeapon: The weapon to set the clip ammo of.
- clipAmmo: The amount of ammo in the clip.
Returns
This function returns true if the arguments are valid and the weapon clip ammo could be changed; false otherwise.
Example
This example adds a /weapon command that creates a M4 where the player uses it, and gives 1 clip ammo to it.
function createWeaponWithLowClipAmmo() local wep = createWeapon("m4", getElementPosition(localPlayer)) setWeaponClipAmmo(wep, 1) -- Give the weapon 1 clip ammo, so it will reload at the next shoot. end addCommandHandler("weapon", createWeaponWithLowClipAmmo)
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget