SetWeaponFiringRate: Difference between revisions
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==Requirements== | ==Requirements== | ||
{{Requirements|1.3.0- | {{Requirements|n/a|1.3.0-9.04555|}} | ||
==See Also== | ==See Also== | ||
{{Client weapon creation functions}} | {{Client weapon creation functions}} |
Revision as of 22:47, 10 September 2012
Sets the firing rate to be used when you set the custom weapon to the firing state.
Syntax
bool setWeaponFiringRate ( weapon theWeapon, int firingRate )
Required Arguments
- theWeapon: The weapon to modify the firing rate of.
- firingRate: The weapon firing rate.
Returns
Returns true on success, false otherwise.
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget