SetWeaponFiringRate: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
Sets the firing rate to be used when you set the custom weapon to the firing state.
{{Needs_Example}}
This function sets the firing rate to be used when a [[Element/Weapon|custom weapon]] is in ''firing'' state.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool setWeaponFiringRate ( weapon theWeapon, int firingRate )</syntaxhighlight>
<syntaxhighlight lang="lua">bool setWeaponFiringRate ( weapon theWeapon, int firingRate )</syntaxhighlight>
{{OOP||[[Element/Weapon|weapon]]:setFiringRate|firingRate|getWeaponFiringRate}}


===Required Arguments===
===Required Arguments===
* '''theWeapon:''' The weapon to modify the firing rate of.
* '''theWeapon:''' The weapon to modify the firing rate of.
* '''firingRate:''' The weapon firing rate.
* '''firingRate:''' The weapon firing rate. It seems to be a kind of frecuency value, so the lower the quicker the [[Element/Weapon|custom weapon]] will shoot.


===Returns===
===Returns===
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{{Requirements|n/a|1.3.0-9.04555|}}
{{Requirements|n/a|1.3.0-9.04555|}}


==See Also==
==See also==
{{Client weapon creation functions}}
{{Client weapon creation functions}}

Revision as of 17:16, 23 December 2014

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This function sets the firing rate to be used when a custom weapon is in firing state.

Syntax

bool setWeaponFiringRate ( weapon theWeapon, int firingRate )

OOP Syntax Help! I don't understand this!

Method: weapon:setFiringRate(...)
Variable: .firingRate
Counterpart: getWeaponFiringRate


Required Arguments

  • theWeapon: The weapon to modify the firing rate of.
  • firingRate: The weapon firing rate. It seems to be a kind of frecuency value, so the lower the quicker the custom weapon will shoot.

Returns

Returns true on success, false otherwise.

Requirements

This template will be deleted.

See also