SetWeaponFlags: Difference between revisions
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==Requirements== | ==Requirements== | ||
{{Requirements|1.3.0- | {{Requirements|n/a|1.3.0-9.04555|}} | ||
==See Also== | ==See Also== |
Revision as of 22:47, 10 September 2012
Set a custom weapons flags.
Syntax
bool setWeaponFlags ( theWeapon, string theFlag, value TheValue )
Required Arguments
- theWeapon: the weapon to set the flag of
- theFlag: the weapon flag to set:
- bool disable_model disable the weapon model of the weapon
- flags edit the processLineOfSight flags used to find the hit position
- bool checkBuildings
- bool checkCarTires
- bool checkDummies
- bool checkObjects
- bool checkPeds
- bool checkVehicles
- bool checkSeeThroughStuff
- bool checkShootThroughStuff
- bool instant_reload reload the weapon instantly rather than doing a reload
- bool shoot_if_out_of_range shoot the target position if out of weapon range
- bool shoot_if_blocked shoot the target position if blocked
- theValue: the value to set
Returns
Returns true on success (flags have 8 values), false otherwise.
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget
sets the flags of the weapon ( used to determine what to hit )