SetWeaponOwner: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
Sets the owner (a player) of the custom weapon.
Sets the owner (a player) of the custom weapon.


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===Returns===
===Returns===
Returns ''true'' on success, ''false'' otherwise.
Returns ''true'' on success, ''false'' otherwise.
==Example==
<syntaxhighlight lang="lua">--TODO</syntaxhighlight>


==Requirements==
==Requirements==

Revision as of 22:37, 9 September 2013

Accessories-text-editor.png Script Example Missing Function SetWeaponOwner needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.

Sets the owner (a player) of the custom weapon.

Syntax

bool setWeaponOwner ( weapon theWeapon, player theOwner )

Required Arguments

  • theWeapon: The weapon to set the owner of
  • theOwner: The weapon owner

Returns

Returns true on success, false otherwise.

Example

--TODO

Requirements

This template will be deleted.

See Also