SetWeaponOwner: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}} <!-- for some revisions this function was serverside too -->
{{Client function}} <!-- for some revisions this function was serverside too -->
{{Needs_Example}}{{Disabled|This function was disabled in revision r4872.}}
<!--{{Needs_Example}}-->{{Disabled|This function was disabled in revision {{r|4872}}.}}
This function sets the owner (which is a [[player]]) of a [[Element/Weapon|custom weapon]]. The owner of a weapon was used for lag compensation, and it was also intended to only allow him to shoot the weapon.
This function sets the owner (which is a [[player]]) of a [[Element/Weapon|custom weapon]]. The owner of a weapon was used for lag compensation, and it was also intended to only allow him to shoot the weapon.


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==Example==
==Example==
<syntaxhighlight lang="lua">--TODO</syntaxhighlight>
<syntaxhighlight lang="lua">--TODO</syntaxhighlight>
==Requirements==
{{Requirements|n/a|1.3.0-9.04555|}}


==See also==
==See also==
{{Client weapon creation functions}}
{{Client weapon creation functions}}

Latest revision as of 17:06, 7 November 2024

Dialog-warning.png Function has been disabled.

Reason/Note: This function was disabled in revision r4872.

This function sets the owner (which is a player) of a custom weapon. The owner of a weapon was used for lag compensation, and it was also intended to only allow him to shoot the weapon.

Syntax

bool setWeaponOwner ( weapon theWeapon, player theOwner )

OOP Syntax Help! I don't understand this!

Note: This function is completely disabled, so it lacks a method.
Variable: .owner
Counterpart: getWeaponOwner


Required Arguments

  • theWeapon: The weapon to set the owner of.
  • theOwner: The new weapon owner.

Returns

Returns true on success, false otherwise.

Example

--TODO

See also