SetWeaponOwner: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setWeaponOwner ( weapon theWeapon, player theOwner )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setWeaponOwner ( weapon theWeapon, player theOwner )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 17:59, 23 December 2014
Script Example Missing Function SetWeaponOwner needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Function has been disabled. | |
Reason/Note: This function was disabled in revision r4872. |
This function sets the owner (which is a player) of a custom weapon. The owner of a weapon was used for lag compensation, and it was also intended to only allow him to shoot the weapon.
Syntax
bool setWeaponOwner ( weapon theWeapon, player theOwner )
Required Arguments
- theWeapon: The weapon to set the owner of
- theOwner: The new weapon owner.
Returns
Returns true on success, false otherwise.
Example
--TODO
Requirements
This template will be deleted.
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget